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Stormwall - Medieval Walled City - NO CC

by Zarathustra Posted 13th Dec 2019 at 7:18 PM - Updated 26th Dec 2022 at 5:13 PM by Zarathustra
 
33 Comments / Replies (Who?) - 12 Feedback Posts, 20 Thanks Posts
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Mad Poster
Original Poster
#26 Old 21st Apr 2020 at 6:56 AM
Quote: Originally posted by Little Nemo
so if you need more than 4000+ walls....


Haha, don't tempt me!

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Mad Poster
#27 Old 16th Jul 2020 at 6:50 AM
Thanks!My downtown middle class and wealthy sims would love this as a special themed apartment building.That link provided is broken and leads to nowhere.
Test Subject
THANKS POST
#28 Old 17th Sep 2020 at 7:27 AM
A really fancy lot, a thumbs up!
Top Secret Researcher
THANKS POST
#29 Old 28th Nov 2020 at 5:57 AM
This is an amazing ambitious project. It must have taken you so much time. You have all my admiration, it is really awesome! ^^
Test Subject
THANKS POST
#30 Old 17th Jan 2021 at 8:38 PM
I always end up with water in the basement floors for some reason. It's still playable but weird with the sims walking around under water.
Mad Poster
Original Poster
#31 Old 17th Jan 2021 at 9:00 PM
Quote: Originally posted by dionnemay
I always end up with water in the basement floors for some reason. It's still playable but weird with the sims walking around under water.


@dionnemay , you're playing a neighborhood with a neighborhood water table that's very close to the surface then... Desiderata Valley and Veronaville both tend to run into this problem, but anytime the playable area in a neighborhood is too close to the neighborhood water level, you'll have that kind of clipping that makes a lot look partially underwater. If you put this in a different terrain (or even just raise the neighborhood terrain in your neighborhood before placing it), you should see the problem go away!

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Test Subject
THANKS POST
#32 Old 7th Feb 2021 at 9:47 AM
It looks amazing! Congratulations!
Test Subject
THANKS POST
#33 Old 20th Apr 2022 at 2:16 AM
Amazing!
Lab Assistant
THANKS POST
#34 Old 6th Oct 2022 at 7:04 AM
CAn't wait to add this to my game. Thank you
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