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Mad Poster
#33676 Old 1st May 2024 at 8:54 AM
I am pretty sure the exercise bike is a requirement (or at least a suggestion!) in the asylum challenge description.

I use the sims as a psychology simulator...
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Mad Poster
#33677 Old 1st May 2024 at 8:55 AM
Quote: Originally posted by sturlington
Vampires are also so fragile. I know that can be modded, too, but I still find them tedious to play. I prefer werewolves, and I have a mode that enables them to attack other Sims to fill their hunger bar. It was very satisfying playing my YA werewolf in college and letting him attack the cow mascot who was picking on him.


I did that too, and then I regretted it because that meant I had a bunch of uncontrollable annoying werewolf dormies who all transformed into wolves every day and constantly howled and made my other sims pee themselves and lose aspiration points.

Quote: Originally posted by simsfreq
I am pretty sure the exercise bike is a requirement (or at least a suggestion!) in the asylum challenge description.


The requirement is one skilling item for each skill. You could technically choose a TV or a radio for body, rather than any exercise equipment. Or you can live on the wild side like Ephemeral Toast did and use the dance sphere.
Needs Coffee
retired moderator
#33678 Old 1st May 2024 at 10:15 AM
Quote: Originally posted by simsfreq
I am pretty sure the exercise bike is a requirement (or at least a suggestion!) in the asylum challenge description.


Most people would have the fix to stop the 'bike of death'. So would not make a difference used or not.

"I dream of a better tomorrow, where chickens can cross the road and not be questioned about their motives." - Unknown
~Call me Jo~
Scholar
#33679 Old 1st May 2024 at 12:36 PM
Quote: Originally posted by kestrellyn
I did that too, and then I regretted it because that meant I had a bunch of uncontrollable annoying werewolf dormies who all transformed into wolves every day and constantly howled and made my other sims pee themselves and lose aspiration points.


The mod I'm using gives you a choice so you don't have to turn the other Sim into a werewolf when you attack them. I'm very choosy about who actually gets to be a werewolf in my game. I was just imagining all those dormies being werewolves on top of their other issues!
Lab Assistant
#33680 Old 1st May 2024 at 2:52 PM
Is it safe to delete a pregnant sim with moveobjects? Somehow she is started to shine like witch and I try to solve the bug somehow. Reseting with ForceError and BoolProp did not work.
Mad Poster
#33681 Old 1st May 2024 at 4:21 PM
Yes. It is always safe to delete a sim with move objects.

Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
Field Researcher
#33682 Old 1st May 2024 at 5:10 PM
Is there a way to fix how the terrain looks on a lot imposter? What I mean is, can this be fixed? I tried the obvious (cut out the foundation, use flatten lot tool, then re-raise, save with flat terrain) that did nothing, and it looks the same. If I move the lot to bin, the ground is flat. The terrain appears to be a part of the lot itself (it shows like that even when moving it).

Any ideas? Or am I just being too picky on how it should look?

It's bugging me now.
Screenshots

Shabado... sha..ba..doo..badooo
Mad Poster
#33683 Old 1st May 2024 at 5:36 PM
Have you tried Smooth Edges on the Lot Adjuster?

Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
Field Researcher
#33684 Old 1st May 2024 at 6:31 PM
Quote: Originally posted by Peni Griffin
Have you tried Smooth Edges on the Lot Adjuster?

Just tried this (My first time using lot adjuster tbh :p). Sadly, also didn't fix it, I finally got it to show flat underneath when actually flat, but as soon as I re-raise it to as shown in the picture, it goes bumpy again. Must be some kind of game limitation.

(I'm starting to accept odd looking terrain, I get the funny looking lots with basements too.)

Shabado... sha..ba..doo..badooo
Mad Poster
#33685 Old 1st May 2024 at 8:46 PM
Quote: Originally posted by Peni Griffin
Yes. It is always safe to delete a sim with move objects.


I would not recommend it if they are the only playable on an owned business lot.

I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister

Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
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retired moderator
#33686 Old 1st May 2024 at 9:28 PM
Quote: Originally posted by iforgot
Is there a way to fix how the terrain looks on a lot imposter? What I mean is, can this be fixed? I tried the obvious (cut out the foundation, use flatten lot tool, then re-raise, save with flat terrain) that did nothing, and it looks the same. If I move the lot to bin, the ground is flat. The terrain appears to be a part of the lot itself (it shows like that even when moving it).

Any ideas? Or am I just being too picky on how it should look?

It's bugging me now.

You may get different results if you increase the resolution of the lot Imposters, Lazy Duchess' RPCLib or RPC Launcher will do this (Note- will increase your graphics overhead!). Or, changing the z height of the imposters might help (this will change the height of all hood imposters too).
If none of that works, then you could manually change the imposter textures, but this is not permanent if you edit and resave the lot.
Instructor
#33687 Old 2nd May 2024 at 2:26 AM
Why do some of the lots on my lot bin have these red lines in the corner? The group of four at the middle are taken from the Arbor Falls recreation from here on MTS, the one highlighted is one I'm currently working on.

Nice Rachel we're having.
My C:Simblr!
Field Researcher
#33688 Old 2nd May 2024 at 12:10 PM
Quote: Originally posted by simsample
You may get different results if you increase the resolution of the lot Imposters, Lazy Duchess' RPCLib or RPC Launcher will do this (Note- will increase your graphics overhead!). Or, changing the z height of the imposters might help (this will change the height of all hood imposters too).
If none of that works, then you could manually change the imposter textures, but this is not permanent if you edit and resave the lot.

I'm already using RPC, but with optimised setting. I'll look into the others, thanks!

Though I'm thinking to do a rebuild, with a different foundation to fix it if not. I've had an idea.

Shabado... sha..ba..doo..badooo
Field Researcher
#33689 Old 2nd May 2024 at 12:52 PM
Plan B it is, I used some cheats to allow me to alter elevation of the existing building to bring it down to the level the previous terrain was, and well, this is the result. Sorry if it looks sloppy, was a 5 minute rush job.
Screenshots

Shabado... sha..ba..doo..badooo
Mad Poster
#33690 Old 2nd May 2024 at 5:05 PM
Default on that note...
Quote: Originally posted by Bulbizarre
Mostly out of curiosity, has anybody ever moved Sims into an apartment but then switched to another household in the lot before they rented an apartment? Do the Sims just hang out in the common areas forever?

I stopped playing apartments because of all the odd stuff. Like looking at an empty apartment - where a baby was laying on the floor, and seeing pets and people in the common area AFTER they have moved out and are now playable in another lot.

Stand up, speak out. Just not to me..
Lab Assistant
#33691 Old 3rd May 2024 at 6:21 AM
Is there a program or easy method for finding double-ups of files you might have accidentally placed in a (very) disorganized downloads folder?
Inventor
#33692 Old 3rd May 2024 at 7:21 AM
If they are exact duplicates, you can use one of the dupe files finder programs. I'm gonna bring up Total Commander again. On the Advanced tab in the search dialog there is a checkboxes for "Find duplicate files" and "same contents".

For a quick visual judgement, you can sort your files by size and look at identical sizes. For this it's helpful to show them in bytes, not rounded to KB. In Total Commander there is a "Branch" view, which combines the contents of all subdirectories into one list.
Field Researcher
#33693 Old 3rd May 2024 at 11:38 AM
So, I did some basic testing last night because I found out more about how to use the neighbourhood terrain level tool (Seriously, all these years later and I'm still finding new (to me) features.). So using that, combined with the Lot Adjuster's flatten edges tool I figure I might be able to level out some of those funny looking roads and high edges! I briefly tested it to fix a few things and it looked better. But then restored my backup (I was testing).

My question is, if I move occupied lots, businesses, etc. to a different part of the map (same neighbourhood, just dragged to a empty location on it using the hand tool) and then use the flatten edges tool on them, finally load the game and into the neighbourhood use the terrain cheat and then put the lots back to where they were, with flat roads - this should be fairly safe in terms of corruption? The main risk being that a lot simply doesn't load?

Granted my imposters will look a bit funny until I load each lot and save it to re-gen the imposter, but in this case if I do something that breaks it, it's just a noticeably unloadable lot, rather than some hidden corruption?

Any other "catches" doing this I should be aware of, before I bust my hood?

Shabado... sha..ba..doo..badooo
Mad Poster
#33694 Old 3rd May 2024 at 11:41 AM
Quote: Originally posted by miriamnz
Is there a program or easy method for finding double-ups of files you might have accidentally placed in a (very) disorganized downloads folder?


I think Delphy's Download Organiser does.

And HCDU definitely does for mods.

I use the sims as a psychology simulator...
Alchemist
#33695 Old 3rd May 2024 at 11:48 AM
Quote: Originally posted by iforgot
My question is, if I move occupied lots, businesses, etc. to a different part of the map (same neighbourhood, just dragged to a empty location on it using the hand tool) and then use the flatten edges tool on them,


If I am remembering, I think it isn't advisable to use the LotAdjuster on an occupied lot. But I could be way out of date...Is it in the documentation anywhere?

My new downloads are on my Pillowfort
Field Researcher
#33696 Old 3rd May 2024 at 11:56 AM
Quote: Originally posted by aelflaed
If I am remembering, I think it isn't advisable to use the LotAdjuster on an occupied lot. But I could be way out of date...Is it in the documentation anywhere?

Hmm, I found this:
https://modthesims.info/showpost.ph...80&postcount=47

But that seems to be more about resizing lots rather than edge flattening / moving. But then, that post was in 2008, a lot could have changed in the game since then.

Shabado... sha..ba..doo..badooo
Instructor
#33697 Old 3rd May 2024 at 7:06 PM
Question for those who play integrated neighborhoods similar like Ani Bats. If the mayor gets fired from their Maxis job, should they be fired from their role as mayor as well?

For example, Mary-Sue is a playable mayor. One day, I have her go work at her maxis job instead of playing her at the city hall. She gets a chance card that leads to her getting fired. Should she keep her job as a playable mayor or be fired from that as well?

It seems like it makes sense for her to be fired as a playable mayor too.



There's no drama, like Sims drama.

My spiritual accountability website:
https://bequietnomoreyou.wordpress.com




Scholar
#33698 Old 3rd May 2024 at 7:15 PM
Quote: Originally posted by monijt1
Question for those who play integrated neighborhoods similar like Ani Bats. If the mayor gets fired from their Maxis job, should they be fired from their role as mayor as well?

For example, Mary-Sue is a playable mayor. One day, I have her go work at her maxis job instead of playing her at the city hall. She gets a chance card that leads to her getting fired. Should she keep her job as a playable mayor or be fired from that as well?

It seems like it makes sense for her to be fired as a playable mayor too.


I don't think there's a right answer to this question, just what would be right for your story. Yes, it makes sense that she is fired too. Or maybe it means she is under a recall threat and has to garner votes for an election. You could set a condition for that, such as family friends, and make it part of your story. Maybe there is someone in the neighborhood to run against her. I could see that turning into a very interesting plot twist.
Mad Poster
#33699 Old 3rd May 2024 at 7:52 PM
Quote: Originally posted by monijt1
Question for those who play integrated neighborhoods similar like Ani Bats. If the mayor gets fired from their Maxis job, should they be fired from their role as mayor as well?

For example, Mary-Sue is a playable mayor. One day, I have her go work at her maxis job instead of playing her at the city hall. She gets a chance card that leads to her getting fired. Should she keep her job as a playable mayor or be fired from that as well?

It seems like it makes sense for her to be fired as a playable mayor too.


I would have her 'quit' the job and then let someone else take over, if there is someone to succeed her.

Receptacle Refugee & Resident Polar Bear
"Get out of my way, young'un, I'm a ninja!"
Grave Matters: The funeral podium is available here: https://www.mediafire.com/file/e6tj...albits.zip/file
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Lab Assistant
#33700 Old 3rd May 2024 at 9:22 PM Last edited by miriamnz : 3rd May 2024 at 10:08 PM.
Quote: Originally posted by jonasn
If they are exact duplicates, you can use one of the dupe files finder programs. I'm gonna bring up Total Commander again. On the Advanced tab in the search dialog there is a checkboxes for "Find duplicate files" and "same contents".

For a quick visual judgement, you can sort your files by size and look at identical sizes. For this it's helpful to show them in bytes, not rounded to KB. In Total Commander there is a "Branch" view, which combines the contents of all subdirectories into one list.



Thanks so much jonasn! Are the dupe file finder programs available for download (and would you happen to have a link to one that you know is reputable?) - or are these tools something I should already have bundled with Windows 10? When I clicked on my search bar (in my downloads folder) and selected the advanced option, no category for finding duplicates appeared. Thanks again - I should probably have put this in help, as maybe it's not so quick and easy!

Edit: Nevermind - I've found CCleaner (which I already have), includes this function. You've been very helpful all the same, Jonasn - thank you again.
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