Hi there! You are currently browsing as a guest. Why not create an account? Then you get less ads, can thank creators, post feedback, keep a list of your favourites, and more!
Lab Assistant
Original Poster
#1 Old 22nd May 2019 at 6:17 PM Last edited by moonlight_frog : 22nd May 2019 at 7:20 PM.

This user has the following games installed:

Sims 2, University, Nightlife, Open for Business, Pets, Seasons, Bon Voyage, Free Time, Apartment Life
Default Jump Bug After Marrying Olive Specter (ST), Grayed Out Exit or Save Options and No Spouse-Move in
Hi, I looked around and found posts similar to my problem, but it's not quite the same and hasn't been resolved even though I troubleshooted my CC. I am using meetme2theriver's "clean" templates. ST is part of a megahood and is a shopping district. The closest post to my problem can be found here: http://modthesims.info/t/553610

My Installed EPs: I am only playing with a few packs- Deluxe, Celebration Stuff, Open for Business, Pets, and Seasons, so the EP list above my post isn't accurate right now.

The issue: Engaging Olive Specter to Pascal Curious in Strangetown has been no problem whatsoever. The issue lies in the actual marriage. They do get married, but the moving in doesn't happen and there's always a jump bug afterwards with the one being acted on (I am playing on the Specter lot, so Pascal is the one jumping rather than Olive; this is one difference from the post I linked earlier). After they get married, the options menu to leave the game gets grayed out, so I cannot save anyway and am forced to exit with task manager. I have tried to marry them multiple times now and always get the grayed out options menu.

They still get their rings over their heads and the marriage animation, and Olive gets the married status in the relationship panel, combined family tree, and memory (I haven't checked with Pascal, but this is another difference). When I used boolprop to diagnose, it gave me an error with Pascal.

CC that I found potentially suspect:
1. Inteen
2. Postmortem
3. Inge Special Wedding Arch (Marriage of Convenience)

I uninstalled each one at a time and still got the glitch. Following that, I uninstalled all 3 and am still getting that bug, so I think it might not be CC causing it at all. Maybe it's the templates that I'm using. I have not tried with another couple yet, but based on the post I read earlier that I linked, it might be just a widow issue as mentioned rather than something that would happen with any couple. I suppose I should try just to test.

Edit:

Looks like I'm getting this glitch too for Pleasantview main hood Cassandra Goth and Dirk Dreamer (who is a widower). I invited Dirk to the Goth family house and then tried to get them married with Cassandra selecting Dirk.
Picture of the boolprop error: https://prnt.sc/ns02k3
Picture of grayed out: https://prnt.sc/ns0310

Second edit:

I tried it on Bella Goth (a townie) and Mortimer Goth (not exactly a widower or ex by family tree; he is listed as single with 2 kids). No jump error this time, but this time there was no move in option presented at all, and I'm STILL getting grayed out options. In other words, maybe all of my marriages are being affected. https://prnt.sc/ns07d5

Third edit:

I made a custom neighborhood and tried it, and even then, I got the jump error and gray out error. Should a custom neighborhood have eliminated templates as being the problem (granted, I did use Cyd Roseland to test though, and he is generated from the replacements meetme2theriver uploaded... :/)? However, I discovered I did not get an error when the sims were already in the same house and had no relatives or pets waiting to be moved with them. I did get an error when they were living apart and tried to get married. When I tried asking them to move in after the marriage, I got an error. So maybe it's a move in error that's the issue rather than the actual marriage or the templates? Advice at this point would be appreciated.

I think the only CC's that would affect move in would be:
1. Inteen (already troubleshooted)
2. Special Wedding Arch (already troubleshooted)
3. CJ's Bigger Families
https://prnt.sc/ns0k6r

Please check out my Challenge Blog: http://thesimmingfrog.blogspot.com/

Ongoing Challenges: Test of Time (TOT), Post-Apocalyptic BACC (PABACC)
Finished Challenges: Bachelor, Try to Survive

Check out my TOT Family Trees!
Advertisement
Inventor
#2 Old 22nd May 2019 at 7:37 PM
Please include error log file.
And another question - have you tried to move all your mods (not only 3 mentioned above) from downloads folder and try to marry your sims without any mod running in game? If so, what was the result?
Alchemist
#3 Old 22nd May 2019 at 7:59 PM
if it is not custom content, the problem might relate to the household's current number of members.
might move out (or kill) some of the other household members then try again.
Lab Assistant
Original Poster
#4 Old 22nd May 2019 at 8:59 PM
Thanks for the input! I am attaching the error log for Pascal now.

As for # of sims, all of my lots are underneath 8 sims and pets, AFAIK. As you saw in the screenshots, there were only 1-3 residential sims per lot that I was playing with anyway. I just have the mod installed in case I wanted to expand beyond the 8 limit.

Please check out my Challenge Blog: http://thesimmingfrog.blogspot.com/

Ongoing Challenges: Test of Time (TOT), Post-Apocalyptic BACC (PABACC)
Finished Challenges: Bachelor, Try to Survive

Check out my TOT Family Trees!
Mad Poster
#5 Old 22nd May 2019 at 9:03 PM
Do you have CJ's "Smarter EP Check" mod, lots of his mods and some other modders need it for mods to work right.

I would dump CJ's Bigger family mod and get "BO - Unlimited Sims: Alternative for LotFullOfSims, but without the conflicts, even allows natural twins on lots with more than 8 sims" http://www.leefish.nl/mybb/thread-2139.html

All my Beginning Hoods here at MTS. http://www.modthesims.info/member.php?u=7749491
All my Beginning Hoods as Shopping Districts plus Old Town. http://www.modthesims.info/download.php?t=523417
MooVille, a tribute to Mootilda and her fabulous lots http://www.modthesims.info/download.php?t=534158
Lab Assistant
Original Poster
#6 Old 22nd May 2019 at 9:06 PM Last edited by moonlight_frog : 22nd May 2019 at 9:25 PM.
Quote: Originally posted by marka93
Do you have CJ's "Smarter EP Check" mod, lots of his mods and some other modders need it for mods to work right.

I would dump CJ's Bigger family mod and get "BO - Unlimited Sims: Alternative for LotFullOfSims, but without the conflicts, even allows natural twins on lots with more than 8 sims" http://www.leefish.nl/mybb/thread-2139.html


I do have CJ's smarter EP Check installed, thanks. Thanks also for the alternative mod.

Did the error log appear as an attachment? I saw it uploaded but I don't see a download link. Here's a pastebin link if it didn't work. https://pastebin.com/gDeqDJeK

Edit: I didn't realize there was a question up in the second post. As for trying to marry them without ANY mods, no, I haven't. I hope it doesn't completely bork the game if I do try, but it's worth a shot.

Second edit: Okay, I did move all my downloads, and yes, it is a CC error, but not the 3 I tested, because marriage this time did work as did the move in after marriage as well as standalone move in proposal (so no grayed out options, no jump error, and no problem moving in sims). I think this means the conflict really does have something to do with moving. Should I add back my mods one at a time or something?

Please check out my Challenge Blog: http://thesimmingfrog.blogspot.com/

Ongoing Challenges: Test of Time (TOT), Post-Apocalyptic BACC (PABACC)
Finished Challenges: Bachelor, Try to Survive

Check out my TOT Family Trees!
Inventor
#7 Old 22nd May 2019 at 10:41 PM
Quote: Originally posted by moonlight_frog
Edit: I didn't realize there was a question up in the second post. As for trying to marry them without ANY mods, no, I haven't. I hope it doesn't completely bork the game if I do try, but it's worth a shot.

Second edit: Okay, I did move all my downloads, and yes, it is a CC error, but not the 3 I tested, because marriage this time did work as did the move in after marriage as well as standalone move in proposal (so no grayed out options, no jump error, and no problem moving in sims). I think this means the conflict really does have something to do with moving. Should I add back my mods one at a time or something?

Yes, or do 50/50 method. Take out half of your mods, run the game and test, if bug still appears, take another half of what is left in your downloads. If bug doesn't appears, then put back half of what you took out. And repeat this with smaller and smaller groups until you find the faulty mod.
Lab Assistant
Original Poster
#8 Old 23rd May 2019 at 1:56 AM
Quote: Originally posted by Anhaeyn
Yes, or do 50/50 method. Take out half of your mods, run the game and test, if bug still appears, take another half of what is left in your downloads. If bug doesn't appears, then put back half of what you took out. And repeat this with smaller and smaller groups until you find the faulty mod.


Thank you for the 50/50 method suggestion! It cut down a lot of work. I finally isolated the problem to TownieNoMemoryLoss (most likely Squinge's, but I don't remember 100%). I didn't expect that to affect non-townie move-ins, but I guess it does! Does anyone know of an alternative? Otherwise, I guess I can live without it...

Please check out my Challenge Blog: http://thesimmingfrog.blogspot.com/

Ongoing Challenges: Test of Time (TOT), Post-Apocalyptic BACC (PABACC)
Finished Challenges: Bachelor, Try to Survive

Check out my TOT Family Trees!
Top Secret Researcher
#9 Old 23rd May 2019 at 2:44 AM
Quote: Originally posted by moonlight_frog
Thank you for the 50/50 method suggestion! It cut down a lot of work. I finally isolated the problem to TownieNoMemoryLoss (most likely Squinge's, but I don't remember 100%). I didn't expect that to affect non-townie move-ins, but I guess it does! Does anyone know of an alternative? Otherwise, I guess I can live without it...



TownieNoMemoryLoss is by Squinge, I have it installedit works fine in my game, I have never had the problems you have had though.

It is an older mod, so maybe the issue is with FT and or AL? I don't have those EPs, I just know that it works fine with BV and earlier as far as I can tell.

I do sometimes get a Jump Bug when trying to marry someone, but the error log says it is because the Sim is not a person. This does not happen often and when it does I just move the sim in with something like The Sim Blender and set them as married and Spouses to each other with the Sim Blender and I change the last name if I want with The Sim Blender.

for info on changing the Mac Open File Limit check out my post here http://www.insimenator.org/index.ph...html#msg1628939
Curiosity killed the cat,
but satisfaction brought it back.
Needs Coffee
retired moderator
#10 Old 23rd May 2019 at 2:54 AM
I doubt it is the mod itself, it's whatever it is clashing with. Did you run the hack conflict detector? Since that is a memory mod it is probably clashing with some other type of memory mod.

"I dream of a better tomorrow, where chickens can cross the road and not be questioned about their motives." - Unknown
~Call me Jo~
Lab Assistant
Original Poster
#11 Old 23rd May 2019 at 2:55 AM
Quote: Originally posted by lordtyger9
TownieNoMemoryLoss is by Squinge, I have it installedit works fine in my game, I have never had the problems you have had though.

It is an older mod, so maybe the issue is with FT and or AL? I don't have those EPs, I just know that it works fine with BV and earlier as far as I can tell.

I do sometimes get a Jump Bug when trying to marry someone, but the error log says it is because the Sim is not a person. This does not happen often and when it does I just move the sim in with something like The Sim Blender and set them as married and Spouses to each other with the Sim Blender and I change the last name if I want with The Sim Blender.


I don't have FT or AL in my current game as I mentioned in my first post; the latest EP I am playing with right now is Seasons, which is earlier than both of those and even earlier than BV.

Hmm, it sounds like you do have a similar problem to me. I have the Sim Blender too, but it doesn't seem right that I would have to use a workaround cheat every time I wanted my sims to marry properly.

I am now experiencing a Debug Super duper hug bug (it shows up as a command) since I now removed the no townie memory loss hack. I googled, and it looks like I'll have to download a hack to fix it. http://modthesims.info/t/494937

Please check out my Challenge Blog: http://thesimmingfrog.blogspot.com/

Ongoing Challenges: Test of Time (TOT), Post-Apocalyptic BACC (PABACC)
Finished Challenges: Bachelor, Try to Survive

Check out my TOT Family Trees!
Needs Coffee
retired moderator
#12 Old 23rd May 2019 at 2:59 AM
You need to go get No sim loaded +smarter EP check. It's on the list of essential mods to install before playing. I hope you also have No unlink on delete and no corrupt death.

Now that you have the code active, you can only hide it. If you ever upload a lot you need to say you have it, as it spreads by lots as well as old badly made social mods- of which the brick must be one.

"I dream of a better tomorrow, where chickens can cross the road and not be questioned about their motives." - Unknown
~Call me Jo~
Top Secret Researcher
#13 Old 23rd May 2019 at 3:18 AM
Quote: Originally posted by moonlight_frog
I don't have FT or AL in my current game as I mentioned in my first post; the latest EP I am playing with right now is Seasons, which is earlier than both of those and even earlier than BV.

Hmm, it sounds like you do have a similar problem to me. I have the Sim Blender too, but it doesn't seem right that I would have to use a workaround cheat every time I wanted my sims to marry properly.

I am now experiencing a Debug Super duper hug bug (it shows up as a command) since I now removed the no townie memory loss hack. I googled, and it looks like I'll have to download a hack to fix it. http://modthesims.info/t/494937


Well as I stated my error log says something about how the Sim is an object not a person. but the thing is this error is rare. It does not happen all that often, if it did I would have removed the mod or mods responsible. Most of the time I have my Sims marry using the default Wedding Arch at their home lot or i use the Get Married Interaction and the sims get married with no problems. I do get the error I mentioned about 1% of the time, and I have 170+ households and I have only had this error something like 3 times and I have had the TownieNoMemoryLoss mod for some time now. Error certainly does not happen often.

BoilingOil's Mod is certainly the fix to get for the Super Duper Hug thing. It is called No Sim Loaded or BO - No Sim Loaded.package

I would make sure to test with only TownieNoMemoryLoss and no other mod and check that you don't have any other mods lurking in other folders. I personally don't think TownieNoMemoryLoss is responsible by it self for the problems you are having.

for info on changing the Mac Open File Limit check out my post here http://www.insimenator.org/index.ph...html#msg1628939
Curiosity killed the cat,
but satisfaction brought it back.
Scholar
#14 Old 23rd May 2019 at 4:11 AM
I don't know what mod but the error is not from the default code so it must be an incompatible override. In the default code, node 79 in 'Move In - Normal New' from the Inheritance Controller in Seasons EP is a primitive so the 'Bad gosub tree number' isn't applicable.
Lab Assistant
Original Poster
#15 Old 23rd May 2019 at 10:36 AM
Thanks all for the replies! I ended up just downloading LBFRemovesocial as per the previous lengthy discussion thread I linked and that seems to have worked for getting rid of the the Super hug glitch action; whether that's just hiding it or actually resolves it, I don't know. Does anyone know if I can remove it or if I have to keep it installed? What would be the benefit of getting BO's mod instead since this is working? The person who made it wrote that you can uninstall it after the glitch resolves, but they originally made it for other purposes I assume since it was for the vampire hack.

I already do have the EP Smarter check as I already mentioned. I do not have unlink upon delete and no corrupt death. I'm assuming I should get them just in case the game botches itself even though I already make it a rule not to delete tombstones and urns?

@lordtyger9 Maybe your error is caused by some other conflict or is mitigated by the fact that you have BV, which is later than Seasons. I am surprised too that this mod is the one supposedly responsible for my issues as it is so widely used, but as I mentioned, this is the only mod I found to be problematic in my search for my issue and is also the only mod I deleted, so I can't think of why else I would suddenly have the Debug hug problem.

@Chris Hatch So I am assuming you are saying that the mod version I downloaded wasn't compatible with Seasons as the latest EP installed?

Please check out my Challenge Blog: http://thesimmingfrog.blogspot.com/

Ongoing Challenges: Test of Time (TOT), Post-Apocalyptic BACC (PABACC)
Finished Challenges: Bachelor, Try to Survive

Check out my TOT Family Trees!
Needs Coffee
retired moderator
#16 Old 23rd May 2019 at 12:21 PM
You really should get no sim loaded, it fixes some sim bugs, burns off tokens and a few other tidy up jobs. No, it doesn't resolve it, you need NSL in a new game before playing to prevent it. Once active always active, you are just hiding it. LBF Social will hide it as well but that has no cleanup features.

Also that is an older thread, we have newer threads where we have learnt more. The SDH is Maxis code and won't hurt your game so if you don't plan to upload lots, hiding it will probably be sufficient for you.

"I dream of a better tomorrow, where chickens can cross the road and not be questioned about their motives." - Unknown
~Call me Jo~
Lab Assistant
Original Poster
#17 Old 23rd May 2019 at 6:46 PM
Quote: Originally posted by joandsarah77
You really should get no sim loaded, it fixes some sim bugs, burns off tokens and a few other tidy up jobs. No, it doesn't resolve it, you need NSL in a new game before playing to prevent it. Once active always active, you are just hiding it. LBF Social will hide it as well but that has no cleanup features.

Also that is an older thread, we have newer threads where we have learnt more. The SDH is Maxis code and won't hurt your game so if you don't plan to upload lots, hiding it will probably be sufficient for you.


I definitely do not plan on uploading lots in the near future, but I downloaded NSL special to replace LBF since you all seem to be loving it. I also downloaded Pescado's anti corruption mods since you also seem to like it a lot.

Quote: Originally posted by joandsarah77
I doubt it is the mod itself, it's whatever it is clashing with. Did you run the hack conflict detector? Since that is a memory mod it is probably clashing with some other type of memory mod.


I missed this post, but I ran the conflict detector, and this mod (NoTownieMemoryLoss) in particular did not show up in the list; most conflicts were instead Inteen, its flavor packs, and a vampire mod (shaklin). With those other mods installed, I did not experience the marriage/ move-in issue, so they are not likely the problem.

To reiterate, does anyone know if there is any alternative to NoTownieMemoryLoss?

Please check out my Challenge Blog: http://thesimmingfrog.blogspot.com/

Ongoing Challenges: Test of Time (TOT), Post-Apocalyptic BACC (PABACC)
Finished Challenges: Bachelor, Try to Survive

Check out my TOT Family Trees!
Scholar
#18 Old 24th May 2019 at 3:07 PM
The error almost certainly is caused by NoTownieMemoryLoss, node 79 where the error occurs is calling 'Sub - EP6 - Check Vacation Townie' which won't exist without EP6 so you get a 'Bad gosub tree number'
The game uses CAS to reset the sim's memories and give the mystery sim memoies etc. the file here is pulled from A&N and it will prevent any sim from having their memory wiped if they have any woohoo memories.
CJH_CAShistoryMod.zip (374 Bytes)
Lab Assistant
Original Poster
#19 Old 24th May 2019 at 11:13 PM
Quote: Originally posted by Chris Hatch
The error almost certainly is caused by NoTownieMemoryLoss, node 79 where the error occurs is calling 'Sub - EP6 - Check Vacation Townie' which won't exist without EP6 so you get a 'Bad gosub tree number'
The game uses CAS to reset the sim's memories and give the mystery sim memoies etc. the file here is pulled from A&N and it will prevent any sim from having their memory wiped if they have any woohoo memories.
CJH_CAShistoryMod.zip (374 Bytes)


Sweet, thank you for the explanation and download! So this only works for sims who do have woohoo memories then, and not for virgin sims? It's still better than a complete wipe. Thanks again!

Please check out my Challenge Blog: http://thesimmingfrog.blogspot.com/

Ongoing Challenges: Test of Time (TOT), Post-Apocalyptic BACC (PABACC)
Finished Challenges: Bachelor, Try to Survive

Check out my TOT Family Trees!
Back to top