#8
21st Jan 2015 at 10:06 PM
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You can find the Instance ID# on the easel paintings if you download the velocitygrass XML Extractor and extract the combined tuning file. It's found in the Modding Tools forum.
When you extract the file make sure you do not select the EA Naming convention or the s4pe Naming convention which are to the right. You want it as the default way it should give you, namely it should have {name} in front, then those numbers.
If you use the checkmark thingy at the bottom is irrelevant for you here, you don't need the comments or Strings, and you don't want to remove the "white space".
After it is extracted, find the folder with Windows Explorer (or equivalent) and you will find a subfolder called "recipe" which has 1762 individual files or thereabouts, hooray!
The easel files are called PaintingTexture_Animal (this is the first one) and are there alphabetically; each one needs to be read individually which can be done with Notepad or whatever you want to use.
At the very bottom of each file is something similar to this:
<T n="texture" p="InGame\Objects\Buy\PaintCanvas\paintCanvasLrg\paintCanvasLrgABSMedSun_01.tga" >2f7d0006:00000000:7efb4a64a0ec02c6</T>
The number at the bottom is the Instance #, so on this file here it is 7efb4a64a0ec02c6. Open the ClientFullbuild6 or 7 or 8 and click on the word Instance up at the top of that column to sort from top to bottom on these numbers, and scroll down to find it. These XML files don't say if it is in the 6,7,or 8; you simply need to check all three to find each image.
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