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#76 Old 4th Apr 2024 at 10:54 PM
Quote: Originally posted by inspiredzone
I recently reinstalled Chris's Community Lot time with LimeyYoshi's fix because someone recommended it.

My pop-up countdown clock always looks like this (with or without data retries). The mod still works, the sims come back at the time I know they should be and I don't get any errors with testing cheats on, but has anyone seen this before? HCDU didn't detect any conflicts.



Do you have LimeyYoshi's updated file? I know I had some issue with it and pinged them to be told it had been updated.

"I dream of a better tomorrow, where chickens can cross the road and not be questioned about their motives." - Unknown
~Call me Jo~
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#77 Old 4th Apr 2024 at 11:10 PM
Quote: Originally posted by joandsarah77
Do you have LimeyYoshi's updated file? I know I had some issue with it and pinged them to be told it had been updated.

I downloaded it a month ago, so it's the updated version. And the weird clock is the only issue I'm having, I haven't gotten any errors.
Mad Poster
#78 Old 14th Apr 2024 at 7:02 PM
What's wrong with the pop up? Mine has always looked something like that. I will see if I have a screenshot.

What does LimeyYoshi's fix do? Does it fix the random "sim will be gone for 3 days" bug that you have to force error on them x2 to fix?

I use the sims as a psychology simulator...
Mad Poster
#79 Old 14th Apr 2024 at 9:51 PM
My popup has always said, "Subject will return in X hours X minutes".

And when it says more than 3 days (which it does very occasionally ) I force the subject home by 'deleting" them from the lot and then adding them back in by using the insimenator-that works.

That's clearly a glitch in the matrix.

I haven't downloaded any updated files.

Receptacle Refugee & Resident Polar Bear
"Get out of my way, young'un, I'm a ninja!"
Grave Matters: The funeral podium is available here: https://www.mediafire.com/file/e6tj...albits.zip/file
My other downloads are here: https://app.mediafire.com/myfiles
Alchemist
#80 Old 15th Apr 2024 at 3:20 AM
Quote: Originally posted by inspiredzone
I recently reinstalled Chris Hatch's Community Lot time with LimeyYoshi's fix because someone recommended it.

My pop-up countdown clock always looks like this (with or without data retries). The mod still works, the sims come back at the time I know they should be and I don't get any errors with testing cheats on, but has anyone seen this before? HCDU didn't detect any conflicts.



I have both the CLT and Yoshi's patch. I've never seen the 'data retries' thing. And the timer concurs with when I know the sim should return. Was your sim really off-lot for eight days?

My new downloads are on my Pillowfort
Forum Resident
#81 Old 15th Apr 2024 at 3:58 AM
Quote: Originally posted by aelflaed
I have both the CLT and Yoshi's patch. I've never seen the 'data retries' thing. And the timer concurs with when I know the sim should return. Was your sim really off-lot for eight days?

Nope, they were off-lot for the afternoon and came back correctly. The timer counts down, but in no discernible pattern.
Alchemist
#82 Old 15th Apr 2024 at 10:54 AM
Quote: Originally posted by inspiredzone
Nope, they were off-lot for the afternoon and came back correctly. The timer counts down, but in no discernible pattern.


I suspect you must have something else interfering with it, then.

My new downloads are on my Pillowfort
Mad Poster
#83 Old 16th Apr 2024 at 1:23 PM
I can't find a screenshot from my game, sorry. But the "data retries" screenshot looks like the original community time project from MATY, not Chris Hatch's version. That's why I thought it looked normal.

Or could it be a non-US-English language issue? I used to play in UK English and now play in US English (because it's the same and I couldn't be bothered to change it manually).

I remember the "8h40" etc because I remember thinking that is how times are written in French, and also, the original mod used to have two separate pop ups, one saying "Sim returning in XXX minutes" and one saying "Waiting until +0 days at 14h30" and the one with the clock time would time out while the other one stayed on screen and I remember thinking that was strange and it ought to be the other way around.

I use the sims as a psychology simulator...
Alchemist
#84 Old Today at 8:22 AM
I'm having an issue which may be a conflict between Community Time Project and TimeController, both of them Chris Hatch's versions. Sims and pets are not aging normally...I thought I had it pinned down to the combination of TimeController and the "Lifestyle" religion update by cityof2morrow, but that seems less clear now.

Have others seen an aging problem using these mods?

In testing, I couldn't reproduce the glitch, but as soon as I started playing normally, it was back. Maybe CTP is also involved, because a major difference between testing and playing was that my sims visited community lots, although they were all at home when aging hour came. Would using the sethour cheat bypass the glitch somehow?

My new downloads are on my Pillowfort
Mad Poster
#85 Old Today at 10:19 AM Last edited by FranH : Today at 10:34 AM.
Quote: Originally posted by aelflaed
I'm having an issue which may be a conflict between Community Time Project and TimeController, both of them Chris Hatch's versions. Sims and pets are not aging normally...I thought I had it pinned down to the combination of TimeController and the "Lifestyle" religion update by cityof2morrow, but that seems less clear now.

Have others seen an aging problem using these mods?

In testing, I couldn't reproduce the glitch, but as soon as I started playing normally, it was back. Maybe CTP is also involved, because a major difference between testing and playing was that my sims visited community lots, although they were all at home when aging hour came. Would using the sethour cheat bypass the glitch somehow?



Let me ask you one weird question-do you have an aging hack for vampires in your downloads? It was by Squinge and although he updated it, I think it still does turns aging off for pets.
Specifically : aging on for vampires.

That one (although not a popular mod) is known to stop normal aging of pets. If you do have it, remove it. I have both the mods described in your post and they have never stopped aging.

Only that hack did. Once I removed it all was well.

Receptacle Refugee & Resident Polar Bear
"Get out of my way, young'un, I'm a ninja!"
Grave Matters: The funeral podium is available here: https://www.mediafire.com/file/e6tj...albits.zip/file
My other downloads are here: https://app.mediafire.com/myfiles
Alchemist
#86 Old Today at 11:20 AM
Quote: Originally posted by FranH
Let me ask you one weird question-do you have an aging hack for vampires in your downloads?


No, I never play with vampires, that can't be it. Thanks for the suggestion, though. I did check my SQ folder just in case!

Do you use Community Time alongside the TimeController? Do your sims return home when the popup indicates? Since using the Time Controller and Lifestyles mods, my sims appear home a bit later than indicated. Not massively, and it seems to be proportional to how long they were off-lot. For a short outing they came home about 30 minutes after flagged, and for a longer spree, an hour or two.

If it isn't a problem between these three mods, I'm stumped. I already did the big search and thought I had found the cuplrit/s.

My new downloads are on my Pillowfort
Mad Poster
#87 Old Today at 1:20 PM Last edited by FranH : Today at 1:43 PM.
Quote: Originally posted by aelflaed
No, I never play with vampires, that can't be it. Thanks for the suggestion, though. I did check my SQ folder just in case!

Do you use Community Time alongside the TimeController? Do your sims return home when the popup indicates? Since using the Time Controller and Lifestyles mods, my sims appear home a bit later than indicated. Not massively, and it seems to be proportional to how long they were off-lot. For a short outing they came home about 30 minutes after flagged, and for a longer spree, an hour or two.

If it isn't a problem between these three mods, I'm stumped. I already did the big search and thought I had found the cuplrit/s.


I've never had the 'lifestyle' mod-I have no idea what it is or what it does. I just have CLT and the time controller together in the same folder. No problems so far. They always show up at the time indicated.

However, I have had problems with them being stuck off home lot before, but that I've been able to cure by 'deleting' them off the lot and then 'restore family' with the Sim Blender, which works.

That's a known problem, nothing to do with any of the mods except sometimes the CLT gets stuck.

EDIT: I just looked up that 'lifestyle mod' and I would not touch any of that because any of the religious stuff by either Almighty Hat or Chris Hatch screws up my play style badly, to the point where I won't even dare put any of it in my game ever again.

Both of them are touchy to say the least.

Reference:
https://cityof2morrow.tumblr.com/po...-lifestyles-mod

It resets my Lot Sync Timer (which I depend on very heavily), and resets pixels themselves. It's been problematic for me ever since they came out.

It sounds like the 'lifestyle' is probably the culprit.

Receptacle Refugee & Resident Polar Bear
"Get out of my way, young'un, I'm a ninja!"
Grave Matters: The funeral podium is available here: https://www.mediafire.com/file/e6tj...albits.zip/file
My other downloads are here: https://app.mediafire.com/myfiles
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