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- Custom Content - CJH_GlobalOverrides(Pets+) - Can't bring pets to community lots
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- Custom Content - CJH_GlobalOverrides(Pets+) - Can't bring pets to community lots
Replies: 1 (Who?), Viewed: 300 times.
#1
10th Feb 2024 at 4:43 PM
Last edited by Bulbizarre : 10th Feb 2024 at 4:56 PM.
Posts: 9,955
Thanks: 416 in 15 Posts
This user has the following games installed:
Sims 2, University, Nightlife, Open for Business, Pets, Seasons, Bon Voyage, Free Time, Apartment Life
CJH_GlobalOverrides(Pets+) - Can't bring pets to community lots
I've come across a very strange issue due to two of Chris Hatch's hacks.CJH_GlobalOverrides(Pets+) - Dated 2018-02-18
CJH_TimeController - Dated 2019-06-27
Previously, I was using an older version of the Time Controller, which caused some unrelated issues involving carpools never showing up. I upgraded and that was fix.
However, this resulted in dozens upon dozens of errors about node transitions the first time I loaded a lot after updating the hack. Since community lots don't get saved, this happened every time I had a Sim visit one. After trying several other things such as editing the lot and using the lot cleaner on it, I found a way of fixing it: I had a Sim purchase it as a business, visit it once, then return home to sell it.
However, afterwards, any attempt to bring a pet to the lot results in this error. Resetting causes all the Sims to teleport to the middle of the lot and then suddenly vanish, locking the game out of Live mode. Returning back to the neighbourhood and back home works, but instead of returning home properly the pet errors repeatedly until resetting, then everyone appears next to the mailbox.
Code:
Object id: 841 name: N001_User00032 - Scout Stack size: 9 Error: Undefined Transition. Iterations: 256 Frame 8: Stack Object id: 429 Stack Object name: Car Ownable - Invisible - Walking Lot Transitions Node: 17 Tree: id 8301 name 'Interaction - Ownable - Get Out' version -32713 from CarGlobals Prim state: 0 Params: 0 Locals: 429 0 Frame 7: Stack Object id: 841 Stack Object name: N001_User00032 - Scout Node: 19 Tree: id 8206 name 'Vehicle - Get Out' version -32758 from LotTransitionGlobals Prim state: 0 Params: Locals: 0 429 0 0 Frame 6: Stack Object id: 429 Stack Object name: Car Ownable - Invisible - Walking Lot Transitions Node: 6 Tree: id 8197 name 'Sub - Return Home' version -32737 from LotTransitionGlobals Prim state: 0 Params: Locals: 429 493 0 Frame 5: Stack Object id: 493 Stack Object name: Controller - Travel Node: 63 Tree: id 8195 name 'Interaction - Leave Lot' version -32706 from LotTransitionGlobals Prim state: 0 Params: Locals: 60 493 0 0 1 819 Frame 4: Stack Object id: 636 Stack Object name: Sofa - Modern Asian - 0, 0 - Lead Node: 5 Tree: id 281 name 'Wait For Notify' version 8 from global Prim state: 1 Params: 0 1 Locals: Frame 3: Stack Object id: 636 Stack Object name: Sofa - Modern Asian - 0, 0 - Lead Node: 14 Tree: id 8213 name 'Function - Main - Process Autonomy' version -32753 from PetGlobals Prim state: 0 Params: Locals: 636 0 Frame 2: Stack Object id: 841 Stack Object name: N001_User00032 - Scout Node: 8 Tree: id 8221 name 'Function - Main - Loop' version -32755 from PetGlobals Prim state: 0 Params: 1 120 Locals: Frame 1: Stack Object id: 0 Node: 3 Tree: id 8266 name 'Function - Main' version -32753 from PetGlobals Prim state: 0 Params: Locals: Frame 0: Stack Object id: 0 Node: 0 Tree: id 4096 name 'Function - Main' version 4 from TemplateSmallDog Prim state: 0 Params: Locals:
WhatCausedThis identified the mod causing this to be CJH_GlobalOverrides(Pets+).
Any ideas? A way to get rid of the node transition errors would also be helpful here, thankfully I only broke a few lots.
EDIT: Never mind. It's now spread to all community lots, even the ones I hadn't bought and sold.
Attached files:
ObjectError_N001_t64658.txt (90.8 KB, 0 downloads) |
I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister
Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
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#2
11th Feb 2024 at 1:42 AM
Posts: 9,955
Thanks: 416 in 15 Posts
It was a completely unrelated issue. I'd installed BO - Sellable Cars the night before and then forgot about it. Removing it fixed the issue.
I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister
Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister
Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
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