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Sarcastic Evil Muppet
retired moderator
Original Poster
#1 Old 15th Nov 2006 at 2:34 AM Last edited by Phaenoh : 6th Feb 2014 at 7:59 PM.
Default The Apocalypse Challenge
Did you ever feel like doing something a little harder than most challenges? If so this might be for you. Share tips, tricks and ask for help here!

The Challenge


It’s the super bowl and all across the region, people are watching. The whistle blows for half time and every sim in the city goes to use the toilet. Every single toilet in the region is flushed at the same time. The resulting drop in water pressure causes the three nuclear power plants in the area to go critical and melt down, devastating the region. Thankfully the founder is off at college when this happens…but when they return to start their family, they find a very different world they must survive in…

Rules:
The following is a set of harsh restrictions the family must obey. Each set of restrictions is tied to a specific career field. When a sim reaches level 10 in that career field, that restriction is lifted. A single sim may only lift one restriction in their lifetime.

-To lift all 14 of the main restrictions, it will take 14 different Sims. (The Hopelessness and Alien Technology restrictions don’t count toward the 1-restriction-per-sim limit)
-Only Sims part of the bloodline and the spouses to heirs can unlock restrictions. Adopted Sims, spouses to non-heirs and servos cannot lift any restrictions.
-The founder starts as a young-adult in college. None of the restrictions applies to the founder in college, as the disaster has not happened yet.
-The founder may bring up to 3 items back from college that were purchased with the founder’s own money. If the founder graduates, one of these three items MUST be their diploma.
-The founder does not need to graduate.
-The family lot must be on a desert or dirt tile set.
-When your founder returns to the neighborhood, move them into an empty 5X5 lot.
-If your founder joined the secret society, you may move them into a Secret Society safe house when instead. These are pre-built houses that have depreciated a bit, so they cost less than building the same structure from scratch. There are three safe houses to choose from. You can download the (Bomb Shelter) the (Shotgun Shack) or the (Witch’s Hut). You may still opt to start on a blank lot if you want to.
-There must be no trees or shrubs on the lot when you place it.
-No sim in the household may sleep outdoors.
-After the founder has returned, any future Sims sent to college may not move into a dorm, and must move into an empty lot (any size). Young Adult Sims that come after the founder must obey any restrictions that have not been lifted yet.
-Neither the founder, nor any Sims that come after may found or join Greek houses.
-Only Townies and NPCs may join the family
-The ONLY Sims that may be moved into the Legacy family are Sims that will directly contribute to the birth of the next generation. (In other words, the spouse of each heir)
-If you wish to keep score, count the number of days your family is in existence once the founder returns from college. I find the easiest way is to write a tic mark down once per sim week.
-Cheats, mods or hacked objects that would give you an unfair advantage over a player who didn’t have or use them may not be used.
-To win the challenge, you must lift all 15 restrictions. The 16th restriction “Alien Technology” does not need to be lifted to complete the challenge.

Here are the restrictions you must obey:
The quote and paragraph in italics are the ‘flavor text’ of the restriction.
The rules of the restriction are listed below.
What happens when you lift the restriction is listed in bold.

as taken from the legacy challenge site
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Sarcastic Evil Muppet
retired moderator
Original Poster
#2 Old 15th Nov 2006 at 2:38 AM
Hopelessness….
“It is better to light a single candle than to curse the darkness.”

The physical effects of the nuclear winter are clear, but it is only half of the devastation. The damage to the population’s mindset and willpower has also been great. People are starting to give up hope and despair has begun to set in. People have no motivation to band together or leave the shelters they have made.


-You cannot move in or marry in any Sims.
-Once your founder reaches the top of a career (ANY of the 14 careers, it doesn’t matter which) they show the region that the worst is over, and that things can and will begin to get better. A few Sims are even willing to risk traveling the streets to be with the regions new and only ray of hope.

You may move-in/marry spouses for your founder and future heirs.
You are still restricted to moving in only those who will contribute to the next generation.

Business

“Your money is no good here”

The chaos in the region set off by the power plant explosions has broken down the basic economic fabric of society. The value of a Simolean varies wildly from place to place. All major markets have destroyed or looted dry. With the economy of the region in shambles, people are unwilling to ‘go shopping’. The only thing that sells well are stories from survivors, as media outside the region is hungry to know what happened and what it is like to live in such a land.


-Your Sims may not start their own business or purchase community lots.
-You may not sell items via the buy or build tab. (You may still sell build mode items, such as walls and stairs)
-Your Sims may not use the “sell” interaction with objects (such as completed paintings, or workbench items)
-Your Sims *are* allowed to finish writing novels and collect the royalties.
-Your Sims may not hire service Sims of any kind.
-You may not “invite headmaster” to get Sims into private school.
-Only Sims currently working in the business career field may use the Execuputter.
-Due to broken supply chains, sims cannot use any crafting benches. Items crafted in college may be brought back. Flowers and Robots must be kept in inventory until their respective restriction is unlocked

Once an economic leader from the family rebuilds the economic structure of the region, the business restrictions are lifted. In addition, the “Open/Closed” sign may be purchased and used from the ‘wall hanging’ category. The old style-cash register may be purchased from the electronics tab, even if these items are still restricted otherwise.

Law Enforcement

“Go ahead and call for help, nobody will listen.”

The local police and fire departments are in shambles and unable to do their job. A strong air of anarchy and lawlessness has swept the region. Violent gangs of anarchists prey on the old and weak.



-Your Sims may not purchase smoke detectors, fire sprinklers, burglar alarms or car alarms.
-Your Sims may not use the “emergency” tab on the phones.
-Teenage and Elder sims that have less than a 10 body may not leave the lot for any reason, including going to work or community lots.
-Your Sims may not call the police to look for runaway teens.
-Only Sims in the Law enforcement career field may use the fingerprint scanner.

Once a brave hero from the family emerges, they can clean up the streets and restore order, allowing police and fire fighters to once again help people. The Law Enforcement restrictions are lifted. The smoke detector and burglar alarm may be purchased and used, even if the Science restriction has not been lifted.

Medical

“It’s the dark ages once again.”

The plumbing has been severely damaged in the region. Water brought to the house is dirty and unsanitary. To make things worse, local drug stores have been cleaned out by looters.


-Showers and bathtubs of all types may not be purchased or used at home or on a community lot.
-Dish washers (both types) may not be purchased or used.
-Pools may not be built or used.
-Sims may not use medicine to become well.
-Whenever Sims woohoo, they MUST choose “Try for baby” If ‘try for baby’ is not an option, they may not woohoo. (Unless the sim is already pregnant, too old to get pregnant or the two Sims woohooing are the same gender).
-You may not purchase or use the changing table.
-Sims may not purchase vamprocill. (They may use it if they brought a bottle back from college)
-Only Sims currently employed in the medical career may use the surgical dummy

Once a leader in the medical field emerges from the family, they lead the Red Cross restoration effort. This restores clean running water to the region and brings supplies of medicine, contraceptives and to the people who need it. The medical restrictions are lifted.

Culinary

“Hunger is the best spice”

The gas lines and power grid have been severely damaged. Running a gas stove or electric appliance carries too much of a risk. The radiation levels are too high to risk using a microwave either. Food is scarce. The quality of the food the Sims can get is very poor and can bring illness to some. Coffee is now scarce in the region due to supply cuts. Fresh food is non-existent.


-Sims may not purchase or use anything from the “Ovens” or “Small appliances” category except for the cheapest grill.
-You may only prepare food once per sim day. Once any sim has prepared food, no other may do so for the rest of the day. A sim making a one-serving meal counts. (An easy way to keep track of this restriction is to turn the fridge backwards after a sim has taken food from it, and keeping it that way until midnight)
-Sims pulling out baby bottles does NOT count against this limit and may be done as many times per day as needed.
-Sims may not prepare food on community lots
-Sims may not eat at restaurants on community lots.
-You may not use the “Delivery” menu on the phone to order Pizza or Chinese food.
-Sims may not purchase prepared food from community lots (such as pre-made cakes from a bakery)
-Sims may not hold food in inventory.
-Sims may not flag any food item as ‘for sale’ with the wholesale tool.
-Sims may not purchase or use birthday cakes, wedding cakes, the bakery display case or any catering buffet tables.
-Only Sims in the culinary career track can make use of the Chocolate maker.

Once a culinary master emerges from the household, they invent new ways to preserve food, and better ways to cook the artificial food. They have learned to rewire home appliances so they can be used again. They also open up supply chains to coffee growers. All culinary restrictions are lifted.
Sarcastic Evil Muppet
retired moderator
Original Poster
#3 Old 15th Nov 2006 at 2:42 AM
Life of Crime
“Nice place you have. I’d hate to see anything bad happen to it.”

The local organized crime family has taken advantage of the lawlessness in the region to set up a protection racket. Joey “The Comb” and his goons force people to pay hefty sums to ensure nothing ‘bad’ happens to what few possessions they have left. While some try to fight the mob, most just give in and pay.


-Once per week, by midnight your Sims must sell off all replaceable items on their lot and in their inventory, and replace them with exact same item. The “Protection Money” is the loss of depreciation. You must do this weekly, starting 7 days after you begin the lot. You do not have to do this on the first day
-A “Replaceable item” is any item that can be purchased in the buy menu.
-If you do not have enough money to replace all of your items, you must buy back as many as you can. You must pay protection on items, even if you can’t use them yet.
-You do not have to replace any items that are worth $100 retail ($40 fully depreciated) or less, as the mob doesn’t care about small stuff like that.
-Only members currently in the life of crime career may use the Lie Finder object.

Life of Crime, method II

If you find the replacing of items on the lot for the Life of Crime restriction annoying, you may follow this alternative method.
-On a piece of paper, keep a running total of the retail (not fully depreciated) value of all replaceable objects in the house.
-Objects under $100, refrigerators and objects that have been in sim’s inventory or marked ‘for sale’ for the entire week does not need to be included in this total.
-Once per week, pay 60% of this total using the family funds cheat.
-Sell and re-buy your fridge as normal (to replenish the food)
-If you do not have enough funds to pay the entire bill, you must use method #1
-When you add new buy-mode objects over $100 to the lot, add their retail value to your total.

-Right after you pay protection, you may throw objects into inventory or mark them for-sale. (Provided you can lift them and have room). Subtract the value of any objects over $100 from your running total if you stash them in inventory or mark them for sale.
-Objects put into inventory or marked for sale mid-week still need to have protection paid on them for that week.
-If you bring objects out of inventory or remove their ‘for sale’ status mid-week, you must pay protection on them at the end of the week.

If the Paranormal restriction is unlocked, you do not have to factor the value of beds.

Once a member of the family rises to the top of the underworld, they become part of the ‘family’. While they do not get a cut of the profits, they no longer have to pay any protection money. The life of Crime restriction is lifted.

Military

“The government advises all citizens to lock their doors and remain indoors.”

The mobs of radiated zombies wandering the streets make it unsafe to travel anywhere but a select few highways. Neighborhoods are scattered as nobody is willing to risk traveling just to visit with friends. The roads to and from local colleges are blocked. Your founder just barely made it back to the neighborhood.


-Sims may not travel to any community lots.
-You may not invite over any Sims… with two exceptions….
-A sim may invite over another sim they are have a red heart with, or are engaged to. (True love knows no fear).
-If your sim owns a car (and has it placed on a driveway on the lot), you may also invite over Sims your sim is best friends with. (Your sim spins by and picks their buddies up)
-These restrictions also apply to parties, outings and dates if they are available.
-You may still hail and socialize with walk-bys as normal.
-Sims may not be sent off to college.
-Teenage Sims may not “ask permission to go out” or “sneak out”
-Sims may not “Find own place” or otherwise move out of the house.
-Only sims currently in the military can use the Obstacle course object.

Once a brave general from the family leads the local National Guard in a strike force against the zombie hordes, the streets will become safe to travel again and the military restriction is lifted.

Athletic

“Only the strong survive”

The radiation in the air weakens muscles and bones. As a result, muscle degeneration has set in. Even simple physical tasks have become impossible.


-Any item that takes up more than one square may not be moved or placed back into inventory once placed on the lot, with one exception.
-Items received as date or outing rewards may be placed into inventory or moved one time, even if they are larger than 1 square.
-Gym equipment may not be purchased or used.
-Sims may not perform the “Leap in arms” interaction.
-The punching bag may only be used by Sims currently in the athletic career.
-Sims may carry no more than 3 items in their inventory.
-Earned, but not placed, career reward objects do not count against this inventory limit.

Once a sim joins the hall of fame from the “Mutant League Football” arena, they invent new training techniques to overcome the muscle degeneration set in by the disaster. All Athletic restrictions are lifted.

Slacker

“White hot iron, red hot iron, cold black iron. An Iron taste and iron smell, and everywhere an iron sound.” -Bleakhouse

With government regulators unable to enforce fair labor laws and the remaining businesses able to mistreat their workers who are desperate to keep their jobs, standards of employment have gone down the drain.


-Sims may not use vacation days.
-If a sim misses a SINGLE day of work for any reason (including pregnancy) they must quit their job. (If a pregnant sim is lucky enough to have 2 days off in a row and they time their 2nd and 3rd days of pregnancy on those, they can keep their job).
-If a sim loses employment in a career for any reason (quitting or being fired) they may never take a job in that career again. This cross-applies to teenage, adult and elder careers. (For example, if a sim was fired or quit from the Science career as a teenager, they may never take a job in the Science career, even when they become an adult or elder)
-Elders may not retire, they must quit if they wish to stop working.
-You may not ignore chance cards; you MUST select one of the two options.

Once a sim from the family becomes a professional party guest, they host a huge party and invite all the leaders of industry to attend. Little do they know that the federal labor enforcement agents have also been invited. Confronted by the federal agents, the labor leaders agree to follow the proper labor laws. The Slacker restrictions are lifted.
Sarcastic Evil Muppet
retired moderator
Original Poster
#4 Old 15th Nov 2006 at 2:47 AM
Science
“Any sufficiently advanced technology is indistinguishable from magic”-Arthur C Clark

Without the flawless power grid and advanced electronics companies of modern day, the high tech gizmos that were once relied upon have slipped out of the population’s reach again. Technology has taken a step backwards.


-Sims may not purchase or use anything from the electronics category except for a single computer, a single phone, and a single boom-box (the $99 one).
-The one computer you are allowed is nothing more than a typewriter. You may only use the computer to “write novel” or “Write Term Paper”. (If Sims autonomously play games just cancel the action)
-Personal electronics (cell phone, handheld game, MP3 player) may not be bought. The founder may keep and use personal electronics if they bought them in college. They may not give these to other Sims and must take them to the grave (the batteries die)
-Sims may not purchase robots, including Servos. Servos may not be moved in or activated.
-Sims may not purchase or use the “non-lethal” robot making bench.
-Sims may not purchase or use anything from the “Lights” category.
-Sims may not purchase or use the trash compactor, electric guitar or bass.
-Only Sims in the science career track may use the biotech station.

Once a great scientist emerges from the family, they can restore the knowledge of known technologies so they may be produced in the area again, as well as repairing the power grid enough to use these gizmos and gadgets in the house. They also have a breakthrough in technology, inventing something that mirrors technology gained from the aliens. You may choose 1 type of aspiration reward object. Any sim may now buy and use that one type of aspiration reward, even if you haven’t lifted the “Alien Technology” restriction. Only the sim that lifts the Science Restriction may invent one aspiration reward. Other Sims reaching the top of the science career will not invent additional aspiration rewards.

Politics

“Democracy is said to be the worst form of government, except for all the others that have been tried.”

The political scene is a mess, more so than it normally is. Local officials are haggling over the how and when supplies are sent to the region, while the citizens suffer. Corruption is rampant and waste is constant. The mayor has restricted the supply of building materials in an effort “conserve” them. Harsh and unreasonable property laws have been enacted. What is left of the police force seems oddly motivated to enforce this building law in particular while turning a blind eye to the looting and anarchy.


-Sims’ houses may not occupy any larger than an 8X8 area, the rest of the lot must be unused.
-You may not place any items outside of this 8X8 area, nor modify tiles outside of it.
-The trash can, mailbox, sidewalk tiles, delivered newspapers and bills do not count for this restriction. They don’t need to be in the 8X8 area.
-The 8X8 area may be anywhere on the lot, but once designated may not be moved.
-Items dropped off from dates and outings may remain outside the 8X8 area. If the items are moved, they must be placed in inventory or within the 8X8 area.
-Sims may extend the house underground within the 8X8 area.
-Sims may build upwards, as long as the higher floors do not hang outside the 8X8 area.
-Sims may not perform influence actions.
-Only Sims currently in the politics career may use the Teleprompter podium.

Once a great political leader emerges from the family, they take over the office of the Mayor. Political corruption is cleaned up. Building supplies from other parts of the country are shipped in and distributed to those who need it. The corrupt ‘housing permit’ laws are repealed. The prestige and notoriety gained by the family allows them to sway the actions others, who see everybody from the family as a leader. The Political restrictions are lifted.

Artist

“Imagination is more important than knowledge” –Albert Einstein

With survival on everybody’s mind, the arts have virtually disappeared overnight. People are more worried about finding their next meal than they are attending a concert in the park or buying art.


-No items from the “Wall hanging”, “Sculpture” or “Rugs” tabs may be bought.
-No items that build creativity may be bought or used except for the computer. (The Lie Finder and the Hydroponic planter may be used if they are unrestricted by life of crime and natural science respectively).
-Only Sims currently in the artist career may use the Camera.

Once a great artist is produced from the family, a wave of culture is set off and art and music return to people’s minds. The Artist restrictions are lifted.

Paranormal

“One death is a tragedy. 1,000 deaths are a statistic. Stop bothering me before you become a statistic” –The Grim Reaper

With the death toll in the thousands, the grim reaper has been pulling long shifts. He is so tired of hearing pleas he has stopped bargaining for the dead. The whole region has become haunted with angry spirits.


-Sims may not plead with the Grim Reaper
-A Sim’s grave or urn may not be moved from the place it initially appears.
-Graves and urns may not be sold, even if a sim has smashed them.
-Graves and urns may not be placed into inventory.
-Only Sims in the paranormal career may use the Resurrect-o-Nomitron.

Once a sim from the household heads up a cult, they begin to perform rituals to calm down the angry spirits. With the spirits of the dead calmed, the reaper can take a much needed vacation and is much more willing to bargain with Sims upon his return. The Paranormal restrictions are lifted. In addition, you do not have to sell and replace beds for the Life of Crime restriction, as the cult leader has convinced the mob that doing so will anger the spirits. Graves may moved to any spot on the lot, even if the political restriction has not been lifted. The special police of the mayor does not dare interrupt the cult’s funeral rituals.

Natural Science

“Why do they call it nuclear winter? Because everything is dead. The snow you see is toxic ash.”

Any and all plant life in the region is dead. Nothing grows anymore. Natural and organic food is non-existent. With no plants to hold the soil together, the whole region is plagued with dust storms that block out the sun and whip across the land.


-You may not place any landscaping items (Flowers, bushes, trees)
-You may not alter the ground color.
-You may not buy or place any items from the “Plants” tab.
-The Family house must be on a dirt or desert landscape.
-Other than the founder, the colleges Sims attend must be on a desert or dirt tileset.
-You may not plant the cow plant.
-You may not use Hydroponic planter career reward object. (From the Slacker Career)
-You may not purchase or use the wedding arch.
-“Chef Salads” may not be cooked, ordered at restaurants or bought pre-made.
-You may not order groceries for delivery via the phone or computer.
-Sims may not use telescopes (too cloudy to see anything).
-Sims may not “watch clouds” or “stargaze” on the ground.
-Any flowers received as date rewards must be placed into inventory or sold by midnight.
-Sims may not buy or use the flower-arranging bench, nor any of the flowers it produces.
-Sims may not use the water tool from the landscaping menu.
-Houses MUST be built on a foundation/deck and/or be built on pillars. (You may still have objects on the ground, but walls may not be placed on the ground level)

Once a brilliant natural scientist emerges from the family, they invent a plant serum that lets plants use toxic ash as fertilizer without making the plant itself toxic. With this serum in wide supply, the region begins to return to life. Food can actually be grown again and people can have lawns. With plants once again anchoring the soil, the raging dust storms cease and the sky can once again be seen. All natural science restrictions are lifted.
Sarcastic Evil Muppet
retired moderator
Original Poster
#5 Old 15th Nov 2006 at 2:54 AM
Show Business
“It’s the end of the world and you’re wearing THAT?”

Sims don’t care about personal appearance anymore. They would rather be fed and safe than pretty. Cosmetics, hair care supplies, and clothing stores have all been cleaned out by looters or destroyed. Nobody wants to spend any money to bring these items back to the region. As a result, Sims’s appearances have taken a turn for the worst, leading most to keep to themselves. Large gatherings, socials, brunches and parties have virtually disappeared. The social elite of the region have long since fled for greener pastures.


-Sims may only use the “Practice Speech” or “Practice Romance” interactions on mirrors
-Sims may not purchase or use anything from the “Wardrobe” tab.
-Sims may not purchase perfume or the Love Potion 8.5
-Sims may not throw parties of any kind.
-Sims may not have “Outings”, casual or scored.
-Sims may not go on scored dates. (They may still invite other Sims over for romantic interactions, but it won’t be scored as a date)
-Sims may not purchase or use the stylist’s makeover chair.
-The Diva and Mr. Big NPCs may not be moved into the house for any reason.

Once a sim from the house rises to superstar, they unleash their show “Stylish eye for the zombie guy” on the world. The Sims of the region, seeing radiated zombies shambling around looking 10 times better than them, gain a renewed interest in appearances. The profits from the show are used to bring fresh supplies of cosmetics, hair care products and stylish clothing to the region. “Fallout wear” becomes a new trend across the country. Once Sims have bought their new threads and gotten all gussied up, they are once again confident enough to organize social gatherings and show off their new looks. Even some members of the social elite decide to return. All show business restrictions are lifted.

Alien Technology

“Earthlings are seen as quite primitive. It is a culture that still thinks digital watches were a pretty nifty idea. Pathetic”

Sim City has been using alien technology for over a year, gained from the crashed remains of an alien saucer. With the labs and factories that held this technology destroyed in the blast, the alien discoveries are once again a mystery.


-Sims may not purchase any aspiration reward objects.
-If the founder brings a reward object back from college in inventory, you may use it. You must delete this object once its special ability is used up (This includes the love tub, which must be deleted when the candles go out).

This restriction can be lifted in one of two ways.
-It is lifted if a Sim is abducted by aliens. The Sim abducted may be any age and of either gender. The abduction does not have to result in an alien pregnancy.
-It is also lifted if a sim who is a “Top Secret Researcher” or “Mad Scientist” goes to work with a satellite in their inventory. This satellite must originate from the family’s lot.

You do NOT have to lift this restriction in order to complete the challenge.
A Sim fulfilling this restriction can still fulfill one of the main 14.

Once the alien technology is back in the family’s hands, either given to them by the aliens or reverse-engineered from a crashed space craft, they can once again gain benefits from it.

Back to normal

The skies clear, the zombies are gone. The power plants are repaired and life returns to normal. The family stands as a testament to a Sim’s will and ability to survive. The whole city owes a great debt of gratitude to the host of leaders and heroes that have emerged from the family. Congratulations!

Your score is the total number of days that have passed since your founder returned from college. Even if you didn’t keep score, it’s impressive that you completed the challenge!

Want an even harder challenge? Try this challenge again, except start your founder as an adult.

FAQ

“What happens if I break a restriction by mistake without lifting it first?”
Technically you fail the challenge. However, small goofs won’t cause you to fail as long as you fix them immediately. For example, if you move a couch before lifting the athletic restriction, you can just move it back to exactly where it used to be when you realize your error and not fail. If you goof and forget to pay protection money, just pay it as soon as you realize. If a Sim autonomously does something that breaks a restriction (like playing games on the computer before you unlock science) just cancel their action as soon as you notice it. You won’t fail the challenge just because of that. Knowingly breaking an unlifted restriction (giving up) will cause you to fail the challenge.

“Do you have any suggestions as to which restriction I lift first?”
I have my personal favorite, but I don’t want to say. The first two restrictions lifted (one by the founder, one by their spouse) have the largest implications. I’m curious to see what unique pairs of restrictions people decide to lift first to make the 2nd generation easier. All I can advise is that you look into what each restriction is really doing to you and decide which ones hamper your play style the most.

“What happens if I receive an item from a date or outing that is still restricted?”
You may keep the item, but you may not use it. You may sell it if you have lifted the business restrictions. You may put it into inventory if you have room.

“My sim has already hit the top of a career field? Does that mean they are not allowed to go to another career?”
Your sim can go to another career field, and even reach the top of it. However since they already lifted one restriction, reaching the top of a 2nd career path will not unlock its restriction. That doesn’t mean they can’t reach and stay at the top to earn the family money. Just remember that, unless the Slacker restriction has been lifted, Sims cannot return to their old careers.

“What if my system can’t handle a 5X5 lot?”
Move your Sims to whatever size lot your system can handle and use the family funds cheat to reduce their money to the amount they would have, had they moved into a 5X5 lot.

“What if I lift a restriction on an item when another restriction still says I can’t use it. Can I use the item?”
Unless a restriction specifically says you can use an item, even if other restrictions are in place, you must lift all the restrictions on an item to use it. For example, the Science restriction says you cannot use anything from the electronics tab. The Smoke Alarm is in this tab, and thus restricted by Science. The Law Enforcement restriction also says you cannot buy or use smoke alarms. If you lift the Science restriction, but not Law enforcement, you are allowed to use electronic items but the Law Enforcement restriction still restricts the Smoke Alarm. If you lift the Law enforcement restriction, but not Science, you may use the Smoke Alarm. The text of the Law Enforcement restriction specifically says you may use the Smoke Alarm, even if it is still restricted by others. The same goes for actions. While lifting the military restriction will allow you to invite anybody over, even for parties, you still have to lift the Show Business restriction to have parties at all.
Instructor
#6 Old 15th Nov 2006 at 5:47 PM
Just thought I'd edit my first post for this, the seaons rules are in testing for all who want them.
http://www.legacychallenge.com/inplaytesting.html


I just admit to loving this challenge, and it is the only one I ever completed! It needed a whole hood to itself...
I love the idea of a little backstory for it too with the superbowl. I just think it is a brilliant challenge idea. Me being the depressing apocolypse-fascinated person I am, it really appeals, what with all the things to discover. In my opinion the most important to get first are Politics and Military. They allow you some communication with the outside world. Art and Paranormal can be the ones done last really, unless you are a deco freak! Overall, two thumbs up for this challenge! Reccomend it to anyone!

Yeah... alright, you can PM me to request a house I suppose... Might take a while though as forewarning...
Field Researcher
#7 Old 15th Nov 2006 at 11:22 PM
CheeseIsGood, you introduced me to the Apocalypse Challenge a couple of days ago (thanks, btw! )

I have some questions for you all that I cannot seem to find the answers to...

1. Can toddlers use all three of their toys (creativity, logic, charisma builders) at any time regardless of what restrictions have been lifted?

2. I know that I can't use the changing table until the Medical restriction is lifted, but what about using sinks? Can we bathe babies in them?

3. With the 8x8 house, does a porch or deck with stairs count toward that 8x8 limit, or is it just livable space inside that must be 8x8?

4. Are there any Pet rules or restrictions???

5. Does the driveway and car count toward having an "object" outside according to the Politics restrictions?

6. If you lift the Medical restriction, can you then place pools outside even if the politics or natural science restrictions haven't been lifted???

Also, how did you all set out to play it? More specifically, what restrictions did you lift first and in what order? Can you give some sage advice to an Apocalypse Beginner?

I'm sure that I will think of some more questions, but these are the most pressing for me at the moment.

(Oh, and thanks DK for the new forum! It's perfect! )
Instructor
#8 Old 16th Nov 2006 at 5:25 PM
I did? Was that on Livechat? Because I vaugly remember telling someone on there... anyway...

1. I would have thought so, but I'm unsure. They did in my game anyway!

2. Well, it doesn't say they can't!

3. I do believe it is 8x8 squares max that youc an do anything with.

4. They've not been uploaded to the site yet, so no!

5. I believe so yes.

6. No. If you want to do something, all restirctions on it must be lifted.

Advice? Go for what you think YOU can't play without. Art is one of the least repressing, as it will only lower environment score. Politics is a good one to go for with your founder, so you can build a halfway decent house. Your founder's spouse can go for whatever one you think you need most. If you enjoy throwing parties, go for showbusiness with one of them, and do life whatever you think you need.

Yeah... alright, you can PM me to request a house I suppose... Might take a while though as forewarning...
Field Researcher
#9 Old 17th Nov 2006 at 3:02 PM
No, it wasn't on live chat, it was in one of the legacy threads about keeping the game fresh. Thanks for the info. Here's how it's going so far...

My founder has lifted the medical restrictions, and her husband lifted the culinary restrictions so everyone can bathe and eat decent foods. (I am one of those people that cannot eat the same thing two days in a row and that's how my simmies eat, too. I couldn't stand to look at another hot dog or hamburger!)

Wouldn't ya know, that they would have twins on the very first 'try for a baby'. Grr... that has to be an in-game snafoo or something, that if you don't use the motherlode cheat you have a higher chance of twins.

Anyhoo, their daughter (Chloe) is very pretty, their son (Elijah) would be cute, but he has the very dark skintone of his father and light blone hair. It's an odd combo (no offense to anyone, of course). They are children now.

The little girl seems obsessed with herself, she wants to buy clothes and take baths, and talk to people on the phone all the time, and her interests are in entertainment (9 out of 10 bars are full on that one), fashion, travel, and sci-fi. She was born for Show Business, I do believe. So I have planned for her to go into that career. (I cannot stand not being able to change their appearances! Drives me nuts, so this is perfect for me!!!)

The little boy is going to go into the Athletic career because his highest personality points are active (it's 9 out of 10 there, too), and his interest is in sports and animals. Makes sense, huh.

Unfortunately, the stove caught on fire and ashed the hubby late one night. It was really sad. The kids wont stop crying. Mom does have a new love, though. Joe Carr. He is ready to move in, but I am not sure if the kiddies will be able to handle it. They don't like him at all. He is in the military career, so it would be perfect to have her marry him (I think she is knocked-up anyway), and let him advance in the military career and then the kids can go to college.

I am really liking this challenge so far. I like that I don't have to make it to ten generations, or have a thousand points or whatever to accomplish it. I have never been able to finish a legacy challenge.

I have sort of cheated a wee bit on this one. But, I am making up really good reasons for it in my head. Like, for instance, if this was a true scenario, there would probably still be candles, right? So, I have allowed one candle per room. And I bought them a bird cage with the reasoning in mind that they rescued an injured bird and due to those injuries, it is now not able to live in the wild. There is a stray dog that hangs around all the time that they feed and will probably eventually adopt. I don't feel guilty about these 'allowances' because they make it feel more 'real'. Besides, I am paying 60% to the mob to keep all these items anyway.
Instructor
#10 Old 17th Nov 2006 at 5:25 PM
Precisely how challenges we're supposed to be played! Sure, I didn't follow the rules to the letter, but the important thing is I had fun!

Yeah... alright, you can PM me to request a house I suppose... Might take a while though as forewarning...
Instructor
#11 Old 19th Nov 2006 at 4:31 PM
I might toy around with this and write a version that doesn't require Uni. Because I don't have Uni and can't afford to get Uni.

Like, connecting the Show Business restrictions to the Slacker career instead (can't be a Prof. Party Guest without looking the part, now can we?), and Natural Science to normal Science? And instead of the Artist career, a sim has to write and sell a novel to lift that restriction? I don't mess with the Grim Reaper anyway, so Paranormal's not such a big loss...
#12 Old 19th Nov 2006 at 4:53 PM
I've been wanting to do this, but the creator was adding in things, and making more restrictions like no jello at the last minute at the thread on MATY. If these are the complete rules then i'll give it a go.
Sarcastic Evil Muppet
retired moderator
Original Poster
#13 Old 19th Nov 2006 at 5:01 PM
These are the complete rules from the legacy challenge website, if/when I do it - they're the rules I'll be following.

I didn't see the thread on MATY but it may just be them making their own rules for all we know :p
#14 Old 19th Nov 2006 at 5:05 PM
On MATY they were finding loop holes, and that was the only forum where I actually saw pinstar active on to answer questions. A lot of good tips on there though. :D
Sarcastic Evil Muppet
retired moderator
Original Poster
#15 Old 19th Nov 2006 at 5:15 PM
Ahhh I see - well I guess it really depends on what you want to do, it's your game after all. Personally I'd go by the rules posted on a website rather than chase post around on forums
Instructor
#16 Old 19th Nov 2006 at 9:02 PM
Would it be legal to have two founders, you think? Say, they're siblings (I'm seriously thinking of using Evie and Ellie for this, once they're adults and move out...) who went to college together and missed the disaster?
Field Researcher
#17 Old 19th Nov 2006 at 11:35 PM
I don't know about 'legal', but you could take them through college together, then when they graduate, have them start their own household's to complete the challenge in.
#18 Old 20th Nov 2006 at 12:10 AM
For me personaly im treating pet's like plants; you cant have them until you've done natural science.
Instructor
#19 Old 20th Nov 2006 at 4:08 PM
Quote: Originally posted by Zenieirac
For me personaly im treating pet's like plants; you cant have them until you've done natural science.


XD

Roll up, roll up! Pick yer own terriors! Only tuppence a bunch!

I'm not sure about it being lega to have two founders, but I suppose you could...

Yeah... alright, you can PM me to request a house I suppose... Might take a while though as forewarning...
Lab Assistant
#20 Old 20th Nov 2006 at 6:51 PM
OOoh...this looks like an interesting challenge...

About the Natural Science rescrictions, though--if you can't buy or use a Wedding arch...doesn't that mean you can't get married? O.o; Doesn't that mean that you'd be really rescricted on who you could use to raise rescrictions? unless a live-in partner counts as a 'spouse'...

Natural Science seems like the way to go, considering it rescricts you from buying food and getting married. XD
Instructor
#21 Old 20th Nov 2006 at 7:55 PM
I figured the ease of getting two restrictions out of the way fast would be offset by the difficulty of maintaining two people with their respective needs and wants, but I wanted to check and be sure. Still, the entire point of a Sims 2 challenge is to have fun with it, right?

And Morwen, I believe it is possible to get married without the wedding arch. And as long as the Criminal Restrictions mandating replacing the fridge every week and the Culinary restrictions of one meal a day are in effect, food shouldn't really be a problem! My major rush with Natural Science (if I HAD Uni) would be the weather thing-- since satellites are kinda hard to come by, I'd be pretty reliant on alien abductions to lift my favorite restriction (Money Trees, Smart Milk, the Energizer... these are things I can't live without).

I'm liable to have Ellie try for Military and Evie for Science. That way, a) they can have boys visit them until they find the ideal mates, and b) LIGHTS. My god, these poor girls are going to be living in the DARK Ages otherwise!

Modifications for those without Uni:
Natural Science: Use the Science career path for the landscaping restrictions (wedding arch, flowers, etc) and the Culinary path for the food restrictions (groceries).
Artist: Write and sell a novel. Any novel.
Show Business: Use Slacker career path.
Paranormal: Once one of your restriction-lifting sims dies of OLD AGE, the Grim Reaper will respect your family for its courage and your sims may plead for each other's lives. The Politics restrictions must be lifted to place urns/graves willy-nilly, the Criminal restrictions must be lifted to not have to pay for beds (or anything else).

I'll be playing by those modified rules, with a pair of CAS twin girls as founders-- and their childhood and teenage-hood have been shortened extremely with InSIM to make up for not going to college, though they do have quite a lot of skill points just from their toddler days (thank you Smart Milk!)! Does that seem okay?
Instructor
#22 Old 20th Nov 2006 at 8:01 PM
Modified rules are fine enough. Like you said, the whole point is to have fun! I've always thought the politics restirction to be a niec one to life first, but I suppose it depends on how you play.

Yeah... alright, you can PM me to request a house I suppose... Might take a while though as forewarning...
Field Researcher
#23 Old 26th Nov 2006 at 1:33 AM
Yes, your sims can marry without the arch. I never use it, unless I just need a wedding pic for a contest or something.

*****

Here's the restrictions and the order I chose to have them lifted:

Founder: Lyra lifted Medical/Hopelessness
Spouse: Zeeshan (now deceased) lifted Culinary

Lyra's new husband: Joe lifted Military

Lyra and Zeeshan's children:
Elijah lifted Athletic (his spouse, Sophie lifted Natural Science)
Chloe lifted Show Business (her spouse, Cyd lifted Slacker)

Lyra and Joe's daughter: Emily lifted Politics


Lyra now is an elder that lives in a nice little cottage with Joe and four dogs. I have planned for the "heir" to live in the original house and raise future heirs, then as the new heir reaches adulthood, his or her parents get to move out and make room for more generations. I have kept everyone in their respective little families. Like, Emily has a toddler daughter and just married her college sweetheart after she moved into her own home; Elijah and Sophie have a daughter that is nearing teen years, and are now expecting a new baby. They moved into a nice little 'enchanted cottage' on the edge of the neighborhood and are very happy.

With the Chloe's kids (she has natural twin aliens that are child aged, and a son that is almost a teen) I looked at their interests and decided what their aspirations and future careers would be. The twins, Bel'Luna and Xi'Lune, will be in the Science and Criminal careers, respectively. Cash, the son, is interested in money (totally ironic and not intended to be that way!!!) and politics and such, so he will be in the business career field.

Choosing this way has made the game much more fun because it is totally unpredictable! Try it... you will enjoy it, too!

This has been such a great challenge to do so far. Although my patience is wearing thin, I am really tired of not having any lights! Thank goodness I modified the rules for myself and allowed one candle per room. It was a bend in the rules that made perfect sense and has helped with my sanity. :D
Sarcastic Evil Muppet
retired moderator
Original Poster
#24 Old 26th Nov 2006 at 2:57 AM
enchantedw0lf this challenge forum is for strategy and questions. There's a challenge forum for sharing your challenge experiences in the member contest section
Field Researcher
#25 Old 26th Nov 2006 at 4:12 AM
Hmm... okay. Well, sorry. It's just that it is confusing to have all these different forums named nearly the exact same things. I thought I was sharing my strategy. Sorry again.
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