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Meshes are very finicky when it comes to morphs as they need to have the exact same vertices as the base mesh. I was taught that you should always make any big-ish changes you want to the base mesh/ 'normal' morph, copy/paste that one for fat and pregnant morphs and then basically don't do anything to the morphs but scooching vertices around. This is the safest way to avoid exploding morphs, but it is a lot work, because it means you have to redo your morphs every time you change the base mesh. It is possible to make changes to the morphs directly, but then you would have to replicate the exact same steps for the base mesh and all the morphs. Which might end up giving you an exploding mesh anyway, especially if you try more complex things.
If the original towel mesh does not have the sunken chest problem, I think the easiest way would be to take the original mesh and just redo the sexy feet (on the base mesh and the two morphs, making sure to do the exact same steps for each). As I said, this method isn't as safe, but since the feet do not change with the morphs and it is not that big of an edit, you should be alright.
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